The third game in the trilogy, Warped, is the most varied of the three, although time has been cruel to those racing levels. At least until the next cheap death, of which there are many. It almost feels like a rhythm-action game at times, memorising patterns, maintaining your momentum, and it can be exhilarating in the moment. The gruelling, repetitive first game has aged badly, but the second, Cortex Strikes Back, has some well-designed levels that are an enjoyable test of concentration and dexterity.
The addition of auto-save is one of the few concessions it makes to modern game design, but otherwise it clings stubbornly to the past and rarely lets go. But if you have no investment in the series, no nostalgia, and are looking for a fun, well-designed 3D platformer-a genre woefully underserved on PC-you’ll be disappointed. If you’re looking for the same experience you had back in his low-poly heyday, you’ll be well catered for. It’s authentic, though, and that’s exactly what some people will want from a Crash Bandicoot remaster.